4 ms·
Some notes: 1. Drawing as a skill does not live in the muscle memory(although it is possible to encode symbolic elements in muscle memory) but in the conversio
by megameter 6y ago
Some notes:
1. Drawing as a skill does not live in the muscle memory(although it is possible to encode symbolic elements in muscle memory) but in the conversion of eyesight to concrete measurements, followed by a reproduction of those measurements on the page. If you really "get" it, the medium will not matter.
2. Drawing on the Right Side of the Brain does get you the starting point of this - by giving you simple techniques to decode what your eye sees - but it does have a gap when you aim for cartoon construction and drawing from imagination - at that point, maintaining proportion as you transform the object in your head becomes the challenge.
3. A simple way of getting past the gap is to focus on graphic design and typography. Simple ratios of 1:2, 1:3, 1:5, over and over, subdividing a space or being translated to an extrusion. If your eye can see simple ratios, construction of the form proceeds by referencing the ratios and mapping them to primitive shapes with the intended relationships. Sometimes you need a lot of construction lines, other times you can see it immediately. The way in which you structure things directly affects the results.
4. Perspective is sweaty work - while you can estimate how a form looks with some rotation, it gets very hard to compute what's going to happen as you make more extreme changes with foreshortening. Professional artists are always looking for ways to cheat around attempting this computation directly, and many fall into a trope of stock scenes and poses adjusted or interpolated into each other, since those are the ones they know well. Making the scene really lively and distinctive always comes back to good use of reference.