3 ms·
Somewhat disappointed. I was expecting them to use the well-known arbitrary code execution exploit in this game to load their own implementation of FizzBuzz, cf
by duskwuff 6y ago
Somewhat disappointed. I was expecting them to use the well-known arbitrary code execution exploit in this game to load their own implementation of FizzBuzz, cf. https://www.youtube.com/watch?v=OPcV9uIY5i4 https://www.youtube.com/watch?v=OPcV9uIY5i4
The method used by Masterjun3 is TAS-only (it involves executing the contents of the controller registers as code, which requires frame-precise inputs), but there are some other methods which are more viable for a real-time attack.
- skykooler 6y agoFor example, this video https://www.youtube.com/watch?v=hB6eY73sLV0 https://www.youtube.com/watch?v=hB6eY73sLV0 by SethBling where he manually exploits SMW to rewrite some of its code and turn it into a Flappy Bird clone.
- rightbyte 6y agoRemote code execution. That has to be the most awesome hack I ever seen.
- 0xTJ 6y agoArbitrary, not remote, but definitely really cool.
- 0x003 6y agoRCE in SMW would be particularly impressive
- patcdr 6y agoI've built a system that kinda does that: https://patcdr.net/carl/listing https://patcdr.net/carl/listing tl;dr: People can build ASM modules on that site and load them into my game (when enabled) using chat commands. And it does work on my original SNES by using some SD2SNES trickery.
- jowsie 6y agoThe jailbreak he did is neat, too. https://www.youtube.com/watch?v=Ixu8tn__91E https://www.youtube.com/watch?v=Ixu8tn__91E