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A paper-thin wrapper around OpenGL is what the game-devs want. They don't want to be straight-jacketed into one game or rendering engine. Also, OpenGL isn't th
by wladimir 15y ago
A paper-thin wrapper around OpenGL is what the game-devs want. They don't want to be straight-jacketed into one game or rendering engine.
Also, OpenGL isn't that low-level anymore. It is the API that the GPU speaks, and with recent developments the client can be much less 'chatty'. Do as much as possible from shaders and on the GPU itself. We've gone far beyond "do a call per vertex".
As for hope, yes I have more "faith" in Google/Mozilla to improve cross-platform javascript performance and memory issues than I have in Oracle or Adobe to improve theirs.