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Star Control II was THE defining game of my childhood. After completing the quest - with difficulty, since my command of English then was not what it is now - m
by danielodievich 6y ago
Star Control II was THE defining game of my childhood. After completing the quest - with difficulty, since my command of English then was not what it is now - my brother and I spent countless hours in Melee mode.
I remember being really bored with choosing the ships by hand and so reverse engineered the Ship Team format and wrote one of my first "for myself" programs in Turbo Pascal to generate random ship combinations.
Few years ago I replaced SCII story mode and found it to be a total delight, especially now that I recognize the fine humor in English.
And now I have two sons about the same age that I was, and they got hooked on Melee as well and would play each other and myself, bringing warm happiness to my heart. One of them drew some ships for me on paper and they're on my corkboard in here, making me smile every time I look to the left.
I wish there was a SC3!
- afavour 6y ago> I wish there was a SC3! :)
- alyandon 6y agoI, too, wrote a program that would assemble random teams of ships so you could have ladder style type combat amongst friends! The driving factor is that some ships were virtually impossible to defeat in a skilled player's hand so we had to resort to random selection to be even remotely fair to everyone.
- philsnow 6y agoFreaking Utwig, man. I never had a really good answer to an Utwig with a skilled pilot. I would just throw ships at it in melee and expend way more than the "points" the Utwig ship is worth.
- prawn 6y agoWe used to play highest ranking vs lowest ranking ships a fair bit. If the Arilou didn't teleport into the planet more often than not, it would've been a lot more dangerous.