3 ms·
They have lost some of the magic I think. I remember as a child doing something similar with games. Back then I wasn't as skilled with games, and as a kid in th
by zelon88 6y ago
They have lost some of the magic I think. I remember as a child doing something similar with games. Back then I wasn't as skilled with games, and as a kid in the 90s it wasn't common to ask your mom or dad to "beat this level for you" because they were often worse than you.
So I'd just play the same levels over and over again. It would take me years to eventually beat Wing Commander 2 and 3. But it wasn't repetitive because I didn't feel any pressure to actually beat the game. I think I was actually more invested in exploring the logic of the game and creating imaginative storylines instead of actually getting invested in the game.
This one alternate mode of play contrasts to my kids where they seem to have two modes of play. One where they do the same thing and just explore game mechanics while dying over and over, and another where they actually want to make forward progress and often reach out for help. Luckily my generation is more acclimated to this type of interaction so we help out where in the past we would just struggle along or get sidetracked.
- Talanes 6y agoThe lack of save systems on most console games back then led to the same result. I spent hours exploring the early levels of Sonic and Sonic 3D, because I was only so good and could only get so far in one play session. This somehow led me and my friends to discover a very unintended way to reach the level select in Sonic 3D: place the cartridge in as loose as you can, and then shove it down fully on the Traveler's Tale logo. Crashes 9 times out of 10, but always worked eventually.