3 ms·
I really miss actual movie cutscenes. Good graphics and cheaper mocap, and the general notion that we see the same characters led game studios believe they were
by poisonborz 6y ago
I really miss actual movie cutscenes. Good graphics and cheaper mocap, and the general notion that we see the same characters led game studios believe they were a better option. I still think actual actors are hundred percent better at delivering a story. We don't need to uphold this belief that in-game scenes were "real", in the way that an actual movie cutscene would hurt the "magic" - it would actually make it much more realistic. It would be even - again - rewarding to work through a storyline to finally get a new cutscene. With all the cheap greenscreen tech, I wish there would be be a trend of movie cutscenes coming back.
- spockz 6y agoI miss those too. I also feel that having these movie cutscenes helps the imagination. It doesn’t matter so much that a Mammoth tank in game looks like a few squares with some stripes because in your mind you see the one with full details that drove over you. (RA or C&C, I might be mixing up unit names and games now.)
- aidenn0 6y agoI remember a major debate about in-engine cut-scenes when Interstate-76 used them, which came out not too many years after WC3. Of course the final fantasy series used in-engine cutscenes up through the sixth installment.
- ballenf 6y agoI wonder if the master recordings for WC3 were kept or still exist. Imagine taking them and remastering the game.
- deleted 6y ago[deleted]
- djur 6y agoI don't really understand the concept of playing a game to be "rewarded" with the opportunity to watch a movie and not play the game. The ongoing trend towards integrating story with play is a massive improvement over extensive plot cutscenes, in-engine, prerendered, or filmed.
- npsomaratna 6y agoAgreed. Mark Hamill, Malcolm McDowell and John Rhys-Davies did a fantastic job in WC III. Makes total sense to go with "real" cutscenes if you can get actors of that caliber on board.