3 ms·
Well, as mentioned elsewhere, because of historical purposes, GPUs tend to optimize floating point operations really heavily. Whereas bigint style things likely
by lostcolony 6y ago
Well, as mentioned elsewhere, because of historical purposes, GPUs tend to optimize floating point operations really heavily. Whereas bigint style things likely don't benefit, in part because there's no "standard" for them at that low a level. So it seems to me to be a bit of chicken and egg; low level languages don't have them as part of the standard, so graphic cards can't universally optimize for them, and since graphic cards don't support optimizations for them, there isn't anyone clamoring for it.