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The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account
by Kees_Veel 6y ago
The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account and all. Obviously most here have done that a long time ago and don't even give it a second thought. This is normal in these times of Windows and Facebooks, but I still care.
- Kees_Veel 6y agoPlay a silly game and get hacked, It's a perfect trojan scenario, it's the oldest trick in the book. Now take 7000 chances, what are the odds? I can't believe this being downvoted so bad for raising this concern. screw you guys, i'm going home.
- bitcharmer 6y agoYou do realise that most desktop computers run on closed source operating systems, don't you?
- flohofwoe 6y agoThere never was a time when the majority of games were open source, all the way back to 8-bit home computers. This was long before Windows, Facebook or an open source UNIX flavour even existed.
- ebegnwgnen 6y agoI believe Valve is working on Flatpak sandboxing for games. If this happen that would be one more reason to game on Linux instead of Windows. It's not as good as open source but let's be real, you'll never get AAA open source games. Games don't need to access personal data (such as contact, phone number, photos, files, private messages, etc.) so with strong sandboxing I guess it could be a okay solution privacy-wise
- AnIdiotOnTheNet 6y agoTo the best of my knowledge Valve's container system has no relation to Flatpak.
- ebegnwgnen 6y agoI think it does : https://github.com/flatpak/flatpak/issues/3797 https://github.com/flatpak/flatpak/issues/3797 "Recent versions of Steam can optionally put each game in its own container, using a Flatpak-derived tool named pressure-vessel."
- crazypython 6y ago> It's not as good as open source but let's be real, you'll never get AAA open source games. Free software philosophy (the "F" in "FOSS") allows the art and data files (levels) of a game to be proprietary, while keeping the code open-source. Sell the game itself, code comes for free. https://www.gnu.org/philosophy/funding-art-vs-funding-software.en.html https://www.gnu.org/philosophy/funding-art-vs-funding-softwa...
- Arnavion 6y agoI already run Steam in Docker for this reason, with its own home directory mounted as a subdirectory of my real one. Even before games swiping my homedir I was worried about Steam wiping my homedir, as it's already done once in the past. [1] Though ironically that means I can't use the new Proton runtime thing ("Soldier runtime" I think?) that sandboxes games via user namespaces, because my distro doesn't build the kernel with userns support so it would require me to give the Docker container more privileges. [1]: https://github.com/valvesoftware/steam-for-linux/issues/3671 https://github.com/valvesoftware/steam-for-linux/issues/3671