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Does Godot still use a fairly fixed render pipeline and reduced shader language? One nice thing about Unity's (frankly very inconsistent) shader language is ho
by jayd16 6y ago
Does Godot still use a fairly fixed render pipeline and reduced shader language?
One nice thing about Unity's (frankly very inconsistent) shader language is how flexible it is. You can use any shader stage and even add GLSL pragmas etc.
I couldn't figure out how to do that last time I went looking in Godot. This really helped when trying to get new VR hardware working. I think its important to support this kind of stuff.