3 ms·
Hardware mixing was killed, because it turned out that it is more efficient to mix several streams with CPU and move just a single one via the bus. It was also
by vetinari 6y ago
Hardware mixing was killed, because it turned out that it is more efficient to mix several streams with CPU and move just a single one via the bus. It was also more flexible and without weird limits - for example, GUS could mix 14 streams at 44,1 kHz, and if you went above (up to 32), the frequency of each stream went down.