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>If your biggest issue with the statement is that it unfairly focuses on mobile game devs, feel free to extrapolate the sentiment to all game devs who do this,
by adnzzzzZ 6y ago
>If your biggest issue with the statement is that it unfairly focuses on mobile game devs, feel free to extrapolate the sentiment to all game devs who do this, I think most people do this extrapolation.
I'm a game developer. I don't believe that games are inherently immoral otherwise I wouldn't make them. If you're a game developer and you believe that using psychological techniques to make people play games is wrong then you should probably not be making games, otherwise you're consistently engaging in immoral behavior yourself.
The singling out of mobile games is just a reflection of the bias that game developers have to think some kinds of games are morally wrong because it offends their sensibilities.
- gitrog 6y ago> I don't believe that games are inherently immoral otherwise I wouldn't make them. Neither do I, maybe you read my reply incorrectly. I said, feel free to extrapolate the criticism to all game devs who explicitly try to make the games addictive and hook people with micro-transactions. So your whole line of reasoning there kind of falls flat.
- adnzzzzZ 6y agoThere's no criticism. Making a game addictive is making a game addictive. If you're doing it with micro-transactions or with RNG-gating it's the same thing.
- ajnin 6y agoYou can't conflate games that try to create a fun experience, and engage people through feelings of discovery, fun, achievement, and games that use manipulative techniques to create frustration and exploit psychological feedback loops to extract a steady stream of money from people. Its just not the same thing at all. Like comparing a novel to a lottery ticket. Both are written on paper but the comparison stops here.