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My theory for why "AR/VR" is so much higher is that those engineers are mostly just working for Facebook on Oculus, and FB has high pay. Also telltale sign som
by opportune 6y ago
My theory for why "AR/VR" is so much higher is that those engineers are mostly just working for Facebook on Oculus, and FB has high pay.
Also telltale sign someone's not plugged into SV - looking at salaries rather than total comp. Then there are two further schools of thought: granted vs. vested compensation. What was your offer + refreshers at grant value + expected bonus vs. what are your initial grants and refreshers actually vesting at + what is your real bonus.
On one hand, you could say that vested comp mostly reflects the outcome of the equity lottery and doesn't have anything to do with what is actually the going "market rate". On the other hand, vested comp is what the person is actually earning. And because of that, it's also their opportunity cost if they were to switch to another job, which in a way does become the market price for that person (at that point in time). Although once appreciated grants fully vest you can hit quite a cliff.
- Impossible 6y agoApple also use AR/VR engineer and almost no one else uses that phrase exactly. For example Unity uses "XR engineer" and VR game studios tend to use standard game industry titles (software engineer, graphics engineer, gameplay engineer, programmer, etc.)
- d33lio 6y agoOr not realizing that cost of living if you don't have roommates / tax burden is also absolutely insane in SV.
- proc0 6y agoIsn't it because that's probably one of the hardest, if not the hardest technical role right now? It's novel, and incorporates potentially every other kind of area in CS. At the moment engineers in games are the best suited to jump over, but I can see the field expanding like the game industry and AR/VR needing more specialized roles like it is right now in web. Of course it is also what the tech companies are betting on, so makes sense they try to fund it more.