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Like most people can't afford to buy a mac mini for development..
by headhuntermdk 15y ago
Like most people can't afford to buy a mac mini for development..
- StavrosK 15y agoYou're sure your app will make at least $700 to recoup those costs? I like your optimism.
- 2muchcoffeeman 15y agoA half decent app with only thousands of users might get that back in maybe 6 months. I know I did and I wrote a very niche app and did no promotion what so ever. I have not made much on my app but it has paid for a couple of gadgets so far and I am still making a (very) little bit every month.
- gte910h 15y agoLots of people aren't writing that. They don't have the skills to write that on Android either. But they're still counted in that survey as "Android Developers", yielding that HN title.
- headhuntermdk 15y agoMaybe not, but my cost of materials are rolled into cost of the development I do for my clients.
- gte910h 15y agoLots of people aren't writing apps for third parties. As a third party dev myself, it's significantly easier to justify costs (even to people like my wife) than if I did self-published apps that were hobbling along
- headhuntermdk 15y agoThat's true.. I just find that owning a mac to be in the cost of doing business. That just maybe outside of the means of the average hobbyist developer.
- tvon 15y agoI suspect a lot of these people are in the OSS hacker demographic (in my mind this means a college student running linux with lots of free time), in which case, why would you bother getting a Mac?
- gte910h 15y agoIt appears lots of Android devs are exactly in the category you're talking about: On experience of developers: We can also quantify the signs of Apple’s allure towards experienced PC and Internet developers, since the iOS platform attracts significantly more developers with sevenplus years PC/Internet experience, compared to other platforms. This confirms that experienced software developers are moving into mobile, using iOS as an entry platform, in what we believe is driven by the sudden rise in demand for developer talent, especially in North America. Since launching in late 2010, Windows Phone 7 has done pretty well in attracting seasoned developers. We see experienced mobile developers coming to Windows Phone, with a significant bias of current Windows Phone developers having between three and six years of mobile experience - an indication that Microsoft’s strategy to tap into PC and Xbox developer segments is paying of
- gte910h 15y agoHave you ever tried to compile Xcode samples on a MacMini? I've had clients who do. White Macbooks (1k) are passable, but MBA is pretty much the real bottom line for any day to day development Also, remember we're talking GLOBALLY. What's affordable to you may not be to random Indian programmer 7 2 things that make me think cost is the issue: >Developer-market balance. Android is the one and only platform that is trilaterally adopted by developers across all three major continents active in application development - Europe, North America and Asia. On all other platforms, there is an imbalance of developer supply and market demand across the globe. iOS is lagging in developer mindshare in Asia while BlackBerry developers are almost completely lacking in Europe. The traditional sweet spot for Java developers has moved out of Europe to emerging markets, with 42% more respondents coming from Asia, Africa and South America. Flash Lite has weak supply in South East Asia where the platform can deliver best-in-class experiences on mass-market phones And the fact you're highly likely to make little more than 700 back: > In the gold rush to the applications economy, not everyone is making money. About a third of respondents make less than $1,000 USD per application in total, which is loss-making given that an application often takes months to develop
- tvon 15y agoI agree with the gist of your statement, but a if an Air is good enough for iOS development (and there are a few blog posts out there that say it is), then a baseline Mini will be fine.
- gte910h 15y agoThat SSD is a huge differentiation. It's amazing how much that updates compile speeds. Buying a mac mini to do iOS development is buying pain and a computer you're just going to have to replace.
- 18pfsmt 15y agoI'm curious why you wouldn't just buy a small SSD (i.e. 40GB) and put it in the mini yourself?
- beej71 15y agoAffordability isn't really the reason, though. Take the class of devs who, in their spare time, want to learn mobile programming. If they don't have a Mac, their choices tonight after work are to 1) sit down on their own familiar computer right now and start Android dev, or 2) go buy a Mac and a dev account and get familiar with that and start iOS dev. Paying $800+ for option 2 doesn't exactly sweeten the deal. A modest app in the store will pay back the costs of the hardware, even though it probably won't pay for your time. Doing iOS work for hire will pay for your time, however. So people should do what they want, but it's easy to see why Android would be the favorite of new casual mobile devs, many (or most?) of whom don't have Macs.
- headhuntermdk 15y agoGood points.. it would be the same for a person who wants to get into programming but doesn't own a computer.. they still have to get the cash from somewhere to buy the equipment. Many years ago, I was in this exact situation. I planned accordingly and saved until I could buy a cheaply made desktop and taught myself how to code.