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I'm in the process of making a WebGL game - and oh yes, local storage is a minor concern. Random slow downs, browser freezing, audio syncing, and randomly incom
by windsurfer 15y ago
I'm in the process of making a WebGL game - and oh yes, local storage is a minor concern. Random slow downs, browser freezing, audio syncing, and randomly incompatible hardware are only some of the problems I've been facing.
- wladimir 15y agothat wasn't much different with OpenGL in a Java applet, though... but yes you'd hope this would be better
- pavlov 15y agoWhy would you hope that? Making another paper-thin wrapper over OpenGL means inheriting its long-standing issues.
- wladimir 15y agoA paper-thin wrapper around OpenGL is what the game-devs want. They don't want to be straight-jacketed into one game or rendering engine. Also, OpenGL isn't that low-level anymore. It is the API that the GPU speaks, and with recent developments the client can be much less 'chatty'. Do as much as possible from shaders and on the GPU itself. We've gone far beyond "do a call per vertex". As for hope, yes I have more "faith" in Google/Mozilla to improve cross-platform javascript performance and memory issues than I have in Oracle or Adobe to improve theirs.