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Why not do both when appropriate? Locking yourself into only using real images or renders seems very limiting.
by Alupis 6y ago
Why not do both when appropriate?
Locking yourself into only using real images or renders seems very limiting.
- IrishJourno 6y agoWhen we made the switch, I was initially concerned about this as well, but as is often the case, well-chosen limits can promote creativity, just as say, choosing to work only in black and white might be done by a photographer or comic book artist, or choosing to use pixel art in a game built for modern systems. The illustrations also give a unified, and distinct, look to articles in the Hands On section, which is important in a crowded domain: the qualitative and quantitate feedback we've gotten since we made the switch has been quite convincing for me.