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I partly agree that it's weird that it takes something complicated to solve local development. That said, we've explored a wide range of options over the past f
by jayair 6y ago
I partly agree that it's weird that it takes something complicated to solve local development. That said, we've explored a wide range of options over the past few years and the local emulation route can be really hard to setup and ends up being pretty slow.
I've personally gone back and forth on the idea of purely local vs cloud based development. And fwiw, SST strikes a very interesting balance between the two. You get the feel of a local environment, while still connecting to every cloud resource.