4 ms·
It's an interesting comparison, but the Dreamcast 'VMU' screen was very low resolution (48 x 32) which severely limited what you could usefully show. http://en
by joelanman 15y ago
It's an interesting comparison, but the Dreamcast 'VMU' screen was very low resolution (48 x 32) which severely limited what you could usefully show.
http://en.wikipedia.org/wiki/VMU http://en.wikipedia.org/wiki/VMU
I think that good examples of the DS screen usage points the way forward - maps, item screens etc. Not forcing the player to enter into different 'modes' on the main screen.