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Yeah, that could be interesting. But it's still the shader approach, you just write shaders in Rust here. May be some other model can be designed that's nicer.
by shmerl 6y ago
Yeah, that could be interesting. But it's still the shader approach, you just write shaders in Rust here.
May be some other model can be designed that's nicer. CUDA isn't really using shader paradigm, right?
- nynx 6y agoCompute shaders are already supported and I believe support for opencl kernels, which are essentially expanded compute shaders, is on the long-term roadmap.