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rust-gpu (https://shader.rs https://shader.rs) is a spirv backend for Rust. It's early days, but already really promising. In my opinion, applying a good packag
by nynx 6y ago
rust-gpu (https://shader.rs https://shader.rs) is a spirv backend for Rust. It's early days, but already really promising. In my opinion, applying a good package manager (cargo) and a good language (rust) to gpgpu and rendering could result in great things.
- shmerl 6y agoYeah, that could be interesting. But it's still the shader approach, you just write shaders in Rust here. May be some other model can be designed that's nicer. CUDA isn't really using shader paradigm, right?
- nynx 6y agoCompute shaders are already supported and I believe support for opencl kernels, which are essentially expanded compute shaders, is on the long-term roadmap.