3 ms·
All these comments and this article relies on things that will actively break user experience, why not just limit the players to 'good' connections and have som
by nwmcsween 6y ago
All these comments and this article relies on things that will actively break user experience, why not just limit the players to 'good' connections and have somewhat simple netcode? Having another player 'fast forward' with variable animations sounds like a recipe for frustration