3 ms·
Yeah absolutely — you are creating truly scarce value in that case through an external means (just like an in-game card that lets you do things in the game othe
by tolmasky 6y ago
Yeah absolutely — you are creating truly scarce value in that case through an external means (just like an in-game card that lets you do things in the game others can’t do, vs.- “pure collectible” that does something: I tweeted about this here: https://twitter.com/tolmasky/status/1365908735542005762 https://twitter.com/tolmasky/status/1365908735542005762 )
That being said, it will be interesting to see how creators react to these tokens being resold (which is an essential aspect of this). That is to say, in the model you are describing you are taking on a long term relationship in order to demonstrate the scarcity, which is different than a one-time sale of unique piece of art. You will thus take on the problem of scalpers and the realization that many of the superfans you are serving got access to your future rewards through paying a third party much more than you got for the initial sale of the token — which is of course nothing new, this happens with art resale too, it’s just less repeatedly in your face as you provide these benefits over time.