4 ms·
I was linked here by a friend. There's a lot of thoughts in the discussion about how and if input prediction could be made more sophisticated, maybe using machi
by zeknife 6y ago
I was linked here by a friend. There's a lot of thoughts in the discussion about how and if input prediction could be made more sophisticated, maybe using machine learning.
This is actually the topic of a degree project I've been working on for the past year, and I hope to finalize the report next month and publish the code on github soon. The tldr is that it seems to take a lot of additional complexity for the improvement you get, and it is currently unknown how "false positive" predictions (ie when the model predicts a new buttonpress that doesn't happen) affect the user experience (but intuitively it seems like it would be worse than the false negatives we currently experience). In other words, we don't know if it would actually feel any better to play even if, say, the prediction accuracy is slightly higher. That said, this is only a first attempt and who knows how much it could be improved.
I'll probably post more about it as @zeknife on twitter next month.