4 ms·
As in this article, the base assumption is that a lot of the lag happens at moments where the input doesn’t matter that much. In fighting games, when characters
by hrktb 6y ago
As in this article, the base assumption is that a lot of the lag happens at moments where the input doesn’t matter that much. In fighting games, when characters are moving left and right or locked in a motion, in FPS when just moving around or shooting at hard to hit targets.
Predicting right is only important in short bursts at critical moments, and it’s also the hardest to predict and less forgiving moments, so I’d assume being conservative is the more cost effective and pragmatic choice.