3 ms·
AFAIK they didn't do anything special to save two frames, just a CRT (which is what's used on LAN) has 2 frames of lag.
by zucker42 6y ago
AFAIK they didn't do anything special to save two frames, just a CRT (which is what's used on LAN) has 2 frames of lag.
- enneff 6y agoCRTs don’t traditionally introduce any latency. It’s digital displays like LCDs that use buffers to pre process images and that add latency.
- Blackthorn 6y agoYes, we know. And melee is almost always played on CRTs locally.
- whateveracct 6y agoMelee itself has a frame (or two?) of lag due to poor input processing or something.
- CarVac 6y agoMelee has 3 frames of lag on a CRT, none of which come from the CRT. They managed to pare it down to only one frame.
- whateveracct 6y agoIn a way, Melee shows that a couple of artificial frames of lag can be beneficial and allow for seamless online play on-par with LAN. Since the game is already one of the fastest & most reaction-oriented out there.