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Unity's DOTS is definitely an ECS system. You technically can have an ECS without all the data-oriented and cache efficient stuff, if you just want the architec
by Jare 6y ago
Unity's DOTS is definitely an ECS system. You technically can have an ECS without all the data-oriented and cache efficient stuff, if you just want the architectural benefits, but it's pretty hard to build a data oriented game engine that is not fundamentally ECS
- guywhocodes 6y agoDefinitely true, having looked at probably 20-30 ECS frameworks in about 5~ different languages between 2019 and 2020. About half of the ones I looked at, probably a bit less, were DOTS.