4 ms·
It's just designers learning and overcorrecting sometimes. Skeumorphism [1] tried to fix the confusing abstract and grey interfaces, but suffered from clutter
by SebastianKra 6y ago
It's just designers learning and overcorrecting sometimes.
Skeumorphism [1] tried to fix the confusing abstract and grey interfaces, but suffered from clutter and no-information-pixels. Minimal/Flat design attempted to remove unnecessary information but lacked affordances. Since then, these affordances have been slowly added back in. Currently, we're reconsidering skeumorphic elements without sacrificing what we've gained from the minimialst approach.
From each approach, lessons were learned and carried over.
(This is obviously simplified, but it's a better explanation than: "It's Apples fault")
[1]: https://images.squarespace-cdn.com/content/50144a1784ae6db4b48e7f3d/1373051961738-2DN2CIKEHFY6VCSKZBUZ/Apple+Skeuomorphic+Designs.001.png?format=1000w&content-type=image%2Fpng https://images.squarespace-cdn.com/content/50144a1784ae6db4b...
- silicon2401 6y agobasically, as with everything else humans do, things are cyclical and trend-based. Can't wait for 2030 when beige CRT's are back in style