2 ms·
This. So much code so many frameworks so much wow, to do so little. And we a little closer to collapse of civilization. [0] There is not enough Jonathan Blow'
by diimdeep 6y ago
This.
So much code so many frameworks so much wow, to do so little.
And we a little closer to collapse of civilization. [0]
There is not enough Jonathan Blow's for all JavaScript bloatware unmaintained unusable in a few years tools. [1]
[0] https://www.youtube.com/watch?v=ZSRHeXYDLko https://www.youtube.com/watch?v=ZSRHeXYDLko
[1] https://oxide.computer/podcast/on-the-metal-9-jonathan-blow/#t=01:35:54 https://oxide.computer/podcast/on-the-metal-9-jonathan-blow/...
`I think we're now in a situation where everybody in the world is flooded by low-quality software, and everybody wishes that they had higher quality software, at least people who make software I think. We're making a game, games have a lot of things they want to do, a lot of those things are potentially stuff that a library could do of some kind, and so, let's go out, whether it's maybe to do some constructive solid geometry or text layout or something. There's a lot of different little sub-jobs.
If I go on the internet, what is the state of the art of what people out there are doing for this task? Very often I will find a number of things that claim to do the job. Some of them actually do it to an okay level and some don't, and a lot of them don't really work for high-stress situations, and a lot of them don't even like frickin compile anywhere. Just the amount of swimming through a sewer that I have to do to even figure out, "What is the thing that I can seriously consider to maybe do this job versus writing it myself?" That is a huge investment, time and energy investment`