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Where are you getting monopoly from? Large game franchises that have launched (or become popular) in the last decade or so all started from small, independent s
by caymanjim 6y ago
Where are you getting monopoly from? Large game franchises that have launched (or become popular) in the last decade or so all started from small, independent studios, or even just a couple people modding an existing game. DotA and PUGB are big, started as mods, and have spawned (or at least popularized) entire new genres. Valve has a history of buying popular mods and turning them into franchises (TF, CS, Portal), and they pay exceptionally-well. Minecraft exploded from a one-man endeavor to a gaming behemoth.
Successful games tend to get purchased by larger companies, but there are a lot of large game companies. Valve, Epic, EA, Nintendo, Sony, Rockstar, Activision Blizzard, Ubisoft, Bioware, etc. And that's not even getting into mobile/Facebook games, which are easy to speak derisively about, but are still major players in the game space.
Game companies are about the most-diverse and least-monopolistic of all media we consume.