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Nah, I was surprised. ZBrush has an extensive toolset specifically for creating machinima. You won't want to do CAD with it, obviously, but ZBrush isn't a CAD t
by sillysaurusx 6y ago
Nah, I was surprised. ZBrush has an extensive toolset specifically for creating machinima. You won't want to do CAD with it, obviously, but ZBrush isn't a CAD tool.
It's a common misconception that ZBrush is for organics. You can create some badass space marine type mechs.
Eat3D has a fantastic series of videos that goes into detail on this precise topic: https://www.youtube.com/watch?v=_xOKVGbZmEc&ab_channel=Eat3D https://www.youtube.com/watch?v=_xOKVGbZmEc&ab_channel=Eat3D
I respect Blender and like it a lot. I just don't think it can do anything close to what you see in that video. But that's just, like, my opinion, man.
Artists love Blender, and that's good enough of a reason to stick with it. I was just hoping to see more of this style of modeling, since it was the only style that made intuitive sense to me personally.
EDIT: (Sadly, it looks like Eat3D is now offline. It was such a fantastic series. Perhaps https://www.youtube.com/watch?v=EdEVj39ur-U&ab_channel=ChofniKnol https://www.youtube.com/watch?v=EdEVj39ur-U&ab_channel=Chofn... "Zbrush Hardsurface Techniques" is a sufficient replacement though. Scrub through that, to random places, and you'll see exactly the sort of flexibility I'm talking about with ZBrush's flow.)
- ur-whale 6y agoWhat I meant by 'mechanical parts' is not spaceships, but actual mechanical parts, like that you're going to send to a 3D printer or a 5 axis CNC machine. Blender is actually good enough to handle this. Not as well as things like Fusion 360, obviously, but for simple parts, it works.
- follower 6y agoAh, if you're specifically interested in "hard surface sculpting" then this might be a more useful query for you: https://www.youtube.com/results?search_query=blender+hard+surface+sculpt&sp=EgIIBQ%253D%253D https://www.youtube.com/results?search_query=blender+hard+su...