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Look into Jonathan Blow's work. He doesn't churn out garbage code. He cares about his craft and that includes artisanship in the games he builds.
by slowmovintarget 6y ago
Look into Jonathan Blow's work. He doesn't churn out garbage code. He cares about his craft and that includes artisanship in the games he builds.
- smrq 6y agoWith all due respect to Jon Blow (and I respect him a whole lot!)-- I don't think he'd be able to do what he does if he didn't make a boatload of money off of Braid.
- slifin 6y agoBraid itself was novel because it took game state and made it immutable, immutability often needs a lot of consideration This is definitely speculation on my part but maybe he didn't become a coder focused on his craft because of the finances afforded to him from Braid, maybe he created Braid a quality game because he was a coder focused on his craft?
- deleted 6y ago[deleted]
- gameman144 6y agoBut he made a boatload off of Braid after he coded it. Not sure I understand this point.
- sjtindell 6y agoTo me Braid was literally the first example of him doing what he does.
- kayamon 6y agoYou say he doesn't write garbage code, yet none of his source code has been released so you've never seen it. How do you know if it's good code or not?