4 ms·
A prime example of analytics driving games is Slay the Spire, where they would record every decision you made and outcomes in the game to better balance the exp
by karpierz 6y ago
A prime example of analytics driving games is Slay the Spire, where they would record every decision you made and outcomes in the game to better balance the experience and give the player interesting decisions.
https://www.gamasutra.com/view/news/314975/How_Slay_the_Spires_devs_use_data_to_balance_their_roguelike_deckbuilder.php https://www.gamasutra.com/view/news/314975/How_Slay_the_Spir...
- millstone 6y agoSlay the Spire does not have subscriptions, loot boxes, etc. so it can optimize for balance, instead of engagement or play time. It's very much the exception. The risk of analytics is an erosion of your design and vision. You just do whatever makes the numbers go up in the short term.
- RapidFire 6y agoValve did this with Portal! Or at least I feel like they did after playing through the games XD The games theme felt like a giant analytics test where everything was noted!!
- account42 6y agoI'm sure Portal was heavily playtested but it hasn't significantly changed after release so there is no reason to believe that they are making changes based on player analytics (even if they are collecting at least some via achievements).