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You mean in one place that offers very little (if any?) real sport competition? More people in Korea would be watching a successful South Korean soccer team th
by kmgroove 15y ago
You mean in one place that offers very little (if any?) real sport competition? More people in Korea would be watching a successful South Korean soccer team then even the biggest of star craft 2 events. The market is small, the market is tiny. It only seems large because of the internet. In reality the market for spectator e-sports is very small (and beyond star craft it is pretty much non-existent). The only way e-sports will ever become a profitable market beyond niche is to engage it at the casual player with accessible leagues/ladders/ and tournaments for all. Blizzard kind of does it but they don't provide a good interface for it in my opinion. All others who try have failed pretty hard. Beyond sc2 e-sports have been declining and failing left right and center. And absolutely nothing that I see coming from game companies give me faith that this will change. Star craft 2 is a nice niche but it does not represent the e-sports market as a whole. That market is tiny, and largely ignored and at the current time requires real innovation. In my opinion the real money in e-sports (when it finally does get big) will not be spectating at all, it will come from little Johny paying 5$ a month to play in a very well run, exiting, competitive and fun casual league. Someone just needs to build it right.
- deleted 15y ago[deleted]