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Historically it's in-line with Nintendo's policies around guiding content however. After the CD-I debacle, Nintendo was not at all on-board with the idea of di
by csharptwdec19 6y ago
Historically it's in-line with Nintendo's policies around guiding content however.
After the CD-I debacle, Nintendo was not at all on-board with the idea of disc-based storage. One of those reasons was loading times.
Another was likely that they had concerns about games that were more 'FMV' than game; This really -was- a legit problem in the 90s. By keeping things constrained, it limits the temptation for a publisher to push out a crappy title filled with cutscenes.