2 ms·
Coming from a game development background, the easy part is to make the perfect opponent. The hardest part is to let the opponent feel human. I'm guessing poin
by koonsolo 6y ago
Coming from a game development background, the easy part is to make the perfect opponent. The hardest part is to let the opponent feel human.
I'm guessing pointing a missile to the right direction has more to do with fast feedback loops and less about training neural networks.
- mhh__ 6y agoWith a missile the actual signal processing and acquisition is what interests me rather than the control theory e.g. you send radar pulses out, you get Doppler shifted pulses back absolutely littered with ECM - now turn that signal into a target to aim at. Laser codes on A2G missiles are a similar thing that interests me.