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Good tools and resources for indie game devs: Sfxr, Blender, The Gimp, git or P4, Visual Studio, itch.io, TurboSquid, freesound.org
by failrate 6y ago
Good tools and resources for indie game devs: Sfxr, Blender, The Gimp, git or P4, Visual Studio, itch.io, TurboSquid, freesound.org
- fuball63 6y agoAlso: https://opengameart.org https://opengameart.org (open art collection) https://www.beepbox.co https://www.beepbox.co (music sequencer) http://www.roguebasin.com/index.php?title=Finding_graphical_tiles http://www.roguebasin.com/index.php?title=Finding_graphical_... (tilesets) http://grafx2.chez.com/ http://grafx2.chez.com/ (pixel art program) http://www.wings3d.com/ http://www.wings3d.com/ (3d modeler, easy to use) http://spiralgraphics.biz/packs/ http://spiralgraphics.biz/packs/ (tiling textures)
- WesleyJohnson 6y agoSeeing posts about Wings3d makes me miss Nendo and what it could have been. I had so much fun playing with that over a decade ago. I just hated that many times it'd end up crashing or a subdiv gone wrong would ruin the model and it had limited undo. I tried Wing3d, but somehow it never felt the same.
- fuball63 6y agoNever heard of nendo, I will look it up. I had to take courses in school using Maya and Blender. I was terrible at both, but had a little more success with Wings3D. I have heard Blender is better now (this was the early 2010s).