3 ms·
Regarding your second point, there is this talk by Petri Purho (Noita) about making a bland game feel fun to the user: https://www.youtube.com/watch?v=Fy0aCDmg
by woko 6y ago
Regarding your second point, there is this talk by Petri Purho (Noita) about making a bland game feel fun to the user:
https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
As for your first point, I would suggest aspiring devs to try to prepare themselves to take part in "game jams". The constraints (including a time constraint) help focus on important parts.
https://en.wikipedia.org/wiki/Game_jam https://en.wikipedia.org/wiki/Game_jam
- yetihehe 6y agoI would like to add one more, The art of screen shake: https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=AJdEqssNZ-U