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Side conversation because I recognize your username. I've been playing wordoid every day since you posted it three weeks ago. You made a comment about having he
by japhyr 6y ago
Side conversation because I recognize your username. I've been playing wordoid every day since you posted it three weeks ago. You made a comment about having heard that someone scored 3000, and I think that's now in my mind as an end goal. I've gotten to about 1800 and can't quite let go yet. :)
https://news.ycombinator.com/item?id=25999655 https://news.ycombinator.com/item?id=25999655
- seanwilson 6y agoGreat, glad it's a fun distraction and that's a better score than I can get. :) Feel free to contact me outside HN as well if you can think of any improvements (global high score tables are sounding good!). More on topic, when coding the game, I was Git committing maybe every hour or so without useful commit messages and didn't have a problem. With games (in the early stages anyway), I find you're typically changing lots and lots of small things all over the place to tweak the gameplay and presentation in an experimental way, so granular commits aren't helpful. I would switch to more granular commits now though since the game has stabilised more.