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I'm happy for this person if this works well for them. For me, no thanks. One of the reasons I feel much more productive as on my solo project than at work is t
by zippergz 6y ago
I'm happy for this person if this works well for them. For me, no thanks. One of the reasons I feel much more productive as on my solo project than at work is that I don't have this kind of overhead. I don't need to write tests for everything (I write them just where they add value). I don't need to follow some strict branching standard. I can commit in chunks that make sense to me, and adjust as needed for the situation.
From my perspective, a lot of this kind of rigid process is important and valuable when you are working with a team, but is counterproductive when it's just me. I know the tradeoffs of the corners I cut. I have the experience to know, for example, that's it's not a safe assumption that I will understand my own code a year (or even a month) from now. But the solution to that is to throw in some freeform comments that jog my memory; not to implement a heavyweight documentation system.
Everyone should work in the way that makes them the most productive and happy, but I don't think it's a good idea for solo developers to bring in practices that are designed for team collaboration without really understanding what value they will get from the extra effort.
- twodave 6y agoDefinitely--when working solo I tend to only write tests for things I actually want to run in isolation (and usually just to save time running the full codebase) or to establish some concrete expectations that I need to be aware of changes to (e.g. specific user scenarios that are critical to the thing working). These tend to overlap a lot.
- at_a_remove 6y agoI agree wholeheartedly. I was a solo developer. We "transitioned" rather abruptly to the kind of workflow you would expect from an organization with hundreds of developers once we hired a couple more programmers, despite it being a poor idea, because we were still spread out among so many different projects. In retrospect, all of this turned out to be resume-polishing and practice runs for one of the developers and my manager; they blasted off to large organizations rather promptly. All of it left a bad taste in my mouth and some rather negative feelings associated with git, which certainly are not helped by git's porcelain. There's an element of cargo culting against the practices of big SV organizations, but there's a very long tail of solo developers out there, and figuring out where you sit and what tradeoffs are required can be tough against the constant din of The Way Things Are Done.
- GordonS 6y agoI used to feel the same way when working on solo projects, eschewing tests, build automation, and even source control. It wasn't tool long before source control was missed - at it's simplest, it acts like a backup, but having the full history is really useful. Once familiar with SVN (this was 15 or so years ago), it really didn't add any overhead at all. I thought tests would he too much work to maintain - but looking back, it was clear that it was my lack of experience and understanding that was the problem. The way I was writing tests, laden heavy with mocks, and brittle as a result, was resulting in crap tests. Much later, when I'd finished making terrible mistakes, but had learned a lot from the process, I realised how helpful tests were. I believe they are usually a net benefit - the number of times where I write a test for something that seems really simple, and it fails, is higher than I'd like to admit. Failing fast during dev is far prefer to having to diagnose production issues. And it also means I can refactor with much more confidence. Also, for OSS projects, I think the presence of a good test suite inspires confidence in users. When working solo, the time taken for manual tasks also irked me - especially when preparing final releases, where I was anxious not to get things wrong - building for different platforms, creating installers, putting together configs, putting together docs, code signing, running things through Virus Total, publishing binaries... it took soooo long, and was error prone. In the beginning, automating this kind of stuff seemed like a mountain, but again with experience came competence and confidence. And the time savings were great, and the extra confidence around releases was huge. Each to their own of course, but for anything non-trivial I wouldn't be without source control, tests or build automation.
- allenu 6y agoI was going to post that on my personal projects I'm intentionally fast and loose with git and then saw your post which sums up my thoughts. With personal projects, the most important thing to maintain is interest and momentum. Best practices aren't so useful if you end up hating working on your project because of self-inflicted process. Certainly, if you are using your project to improve best practices or learn "correct" ways of doing things for some other long-term career benefit, go for it. What I've learned, however, is that personal projects where I've spent more time doing "meta-work" were the ones where I never shipped anything or just spun my wheels feeling proud of the form of the project. The projects where I just threw caution to the wind and cut corners strategically (not everywhere, mind you) were the ones where I ended up shipping something.