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> To see this isn't true let's imagine they give away billion points to each player at once. How will their profits from that game change? I expect a big drop.
by MaxBarraclough 6y ago
> To see this isn't true let's imagine they give away billion points to each player at once. How will their profits from that game change? I expect a big drop.
I wonder about that. The motive in the in-game economy is to have, and spend, more than other players, right? Handing out in-game money to all participants might disrupt things in that everyone can now buy the fancy in-game items, but the competitive/relative component presumably remains. If you want even more in-game items than other players, the dynamic is still there: you still need to pay up.
- badRNG 6y agoI mean, they could just devalue the in-game currency. Purchasing said currency would be cheaper, and in game items would be more expensive. It'd be a short-term disruption, but ultimately it wouldn't cost the company much directly, other than temporarily dissatisfied users. You could even mitigate the former by compensating players by providing them more currency in proportion to the pre-devaluation purchasing power of their virtual wallet.
- MaxBarraclough 6y ago> they could just devalue the in-game currency Item prices are fixed by the developer, aren't they? edit I suppose that just kicks the stone down the road. There would still be devaluation in the sense that scarce and expensive items become commonplace.
- falcolas 6y agoThe item prices could always be "re-fixed" by the developer. There's no reason they must to remain static, especially if there was some "give billions of the currency to everybody" that was somehow unable to be rolled back.