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There actually is a way to avoid piracy of iOS apps: build an app that requires server-side computation/algorithms of some sort and combine that with the signed
by gfodor 15y ago
There actually is a way to avoid piracy of iOS apps: build an app that requires server-side computation/algorithms of some sort and combine that with the signed receipt capability of in-app purchases. Basically this makes it possible for you to be sure that only a single user of your application is using a single in-app purchase at a time, by validating the signature each time the user launches the app with Apple.