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As someone who jailbroke his DS in order to program and run homebrew on it, it was far from ideal. You needed so many tricks in order to run those fast enough,
by bumbada 6y ago
As someone who jailbroke his DS in order to program and run homebrew on it, it was far from ideal.
You needed so many tricks in order to run those fast enough, like removing floating point code and replacing it with integer replacement for the different CPUs it had.
All the API had to be reverse engineered.
Programming mobile phones,or raspberrys is much better and you have much more freedom.
- djmips 6y agoPis you have a point but phones are far from having 'freedom'
- bogwog 6y agoHow many people own a raspberry pi with a screen (or two), battery, wireless connectivity, and enclosure with built-in digital/analog controls? Probably less than 154 million[1] 1: https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
- bogwog 6y agoJust because it's harder to develop on than modern devices doesn't mean that there aren't people who know how to do it/want to do it. If I knew that I could sell my indie game on the Nintendo DS, which sold 154 million units and a huge number of them are likely still circulating around, I'd do it in a heartbeat. But more importantly, the only thing that matters is the end-user experience. The people playing games aren't going to care if the developer had to wrestle with some funky toolchain and weird hardware quirks. They just want new games for their old, but still fully functional console.