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> The truth is that X is probably somewhere in between. X depends a lot on the particular piece of software, the target market, and the context in which it's a
by Goladus 15y ago
> The truth is that X is probably somewhere in between.
X depends a lot on the particular piece of software, the target market, and the context in which it's available. There won't ever be any generalized data.
One interesting test would be to offer an app for a ridiculously low price, like $0.01 and see how many people don't bother to pay even that.
- Vivtek 15y agoA dollar is a ridiculously low price, really. (Not that you're wrong.)
- Goladus 15y agoI would say that depends on the App. And of course, my point is that from the point of a consumer $1 is still enough to be perceived as being worth something (a snack or a bottled drink, perhaps).
- SoftwareMaven 15y agoThe major friction point is not the $1 cost, it is the effort involved in pilling out the wallet at all. Apple/Google/Amazon/etc have lowered that friction with purchasing through one click purchasing, but the majority of it is still "do I want to buy this". I would put money on sales at $1 not being statistically different from $0.01.
- bruceboughton 15y agoIsn't this the ad-supported model? ;)
- Goladus 15y agoHeh, basically, the main difference being that ads almost always reduce app quality.