3 ms·
It really depends on the game. Too many games rely on visuals as the primary form of output in a way that simply cannot be made particularly accessible, outside
by dkersten 6y ago
It really depends on the game. Too many games rely on visuals as the primary form of output in a way that simply cannot be made particularly accessible, outside of the obvious things, which many newer games at least seem to address, to various extents, as shown in the GMTK: colorblind modes, large text[1], on-screen icons for sounds, no quick-time events or other twitch controls.
Having said that, I think The Last of Us 2 needs to be studied more as they appear to have done an amazing job with accessibility, given that a blind player was able to complete it. Maybe other developers can learn from that.
[1] And a personal pet peeve of mine: pixel art games using pixellated fonts. I find most pixel fonts extremely difficult to read. When I posted about that on r/gamedev once I just got yelled at because "artistic vision", but your artistic vision is useless if I can't play the game. At least give me the option to use a normal, crisp font.