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Interface is a huge issue. It's easy to see why - there are certainly gifted individual devs in the open source space with design / UX chops. But in terms of in
by dbspin 6y ago
Interface is a huge issue. It's easy to see why - there are certainly gifted individual devs in the open source space with design / UX chops. But in terms of involvement in community projects there's little incentive for UX people / design people (and appears to be little appreciation for their skills).
In terms of the available apps, I think you may be blind to just how great production and editing apps are outside the OSS space for everything from audio production to vector design. Literally in terms of great OSS design / media apps there's VLC for consumption, and Blender. That's it.
There is no usable OSS alternative with comparable functionality (let alone usability) in most of the categories used by professional (or even enthusiastic amateur) for most creative work. Those apps that do exist are decades out of date in terms of features and usability. It's as though the evolution of design language and user interface that took place after the release of the iphone never happened.
Here's a simple analogy. Imagine an operating system where the only IDE was notepad or its equivalent. Writers could point at that and say, whats the issue it meets all my needs, you can absolutely code in it, its uses almost no memory, supports unicode etc etc. Programmers would rightfully find it completely inadequate because it's not suited to their much more specific, rich, evolved usecase.
Similarly there's a complete blindness in OSS circles about how much better design / creative apps are in the rest of the computing world, and how little evolution there has been on these platforms in the OSS world, and how completely the available options fail to offer any of the functionality necessitated by a modern creative workflow for image creation, audio creation, video creation etc.