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It will totally work if you build from source ^^ I use this https://code.wildfiregames.com/P241 https://code.wildfiregames.com/P241 but basically you need only
by play0ad 6y ago
It will totally work if you build from source ^^
I use this https://code.wildfiregames.com/P241 https://code.wildfiregames.com/P241
but basically you need only this after cloning and installing deps
cd build/workspaces && sh update-workspaces.sh -j4
cd gcc && make -j4
See also https://trac.wildfiregames.com/wiki/BuildInstructions https://trac.wildfiregames.com/wiki/BuildInstructions
- geokon 6y agoThere is no rush. I will wait for the AppImage to get published. It's just the release links to Linux downloads are broken and I thought someone in charge will see it Btw am I reading it correctly - you guys are still on Subversion? and no CMake? but you're using C++17. What a weird combo of old and new :)
- play0ad 6y agoWe use Arcanist + Phabricator, but main repo is SVN yes. We also have two git mirrors. We use Premake5 instead of CMake, for historical reasons. an attempt was made at Meson but it was too messy on Windows. We only switched to C++17 because Mozilla's SpiderMonkey headers required us to. Else we'd still be at C++11