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>No? Why would they need to be in different machines? You can stream from one GPU to another, whether they're in the same machine or not. One GPU may be a cheap
by gsich 6y ago
>No? Why would they need to be in different machines? You can stream from one GPU to another, whether they're in the same machine or not. One GPU may be a cheap little one built into your motherboard. You probably already have it anyway!
Thats not really called "streaming". So given that somewhere in this thread there was a youtube link on how to do that, which required testmode in Windows - it's still not practical.
- chrisseaton 6y ago> Thats not really called "streaming". The data would literally be streamed along a bus from one storage to another. The name ‘streaming’ literally appears in some APIs you’d use to do it!
- gsich 6y agoThen you need to use the word "streaming" correctly. Video streaming is not copying data to a different frame buffer. Nvidia with their Optimus technology doesn't call this "streaming". You used the same term for both.
- chrisseaton 6y ago> streaming is not copying data to a different frame buffer That's exactly what streaming means as a technical term: Examples: https://wiki.libsdl.org/SDL_TextureAccess https://wiki.libsdl.org/SDL_TextureAccess https://community.khronos.org/t/streaming-texture/60774 https://community.khronos.org/t/streaming-texture/60774 https://www.khronos.org/opengl/wiki/Buffer_Object_Streaming https://www.khronos.org/opengl/wiki/Buffer_Object_Streaming
- gsich 6y agoNone of these links are related the conversation here. First one is even empty. Neither for "video streaming", nor for frame-buffer (Optimus) stuff. Make up your mind. If I counter your "video streaming" argument, you can't come with "but I meant streaming on the same device" without even mentioning either a technology, or the most important thing there (the frame buffer). Now you want streaming to mean something that is used in game engines. How those 3 links help in making the mining card usable is for you to proof.