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What's still completely missing is a single player campaign, which at least some people consider a requirement for an non-alpha release. Also 0ad still has sev
by Dunedan 6y ago
What's still completely missing is a single player campaign, which at least some people consider a requirement for an non-alpha release.
Also 0ad still has severe performance problems for various reasons. One of them is that nearly all code runs single-threaded. Also the multiplayer code is all but efficient, so in a multiplayer game all players are essentially limited to the FPS of the player with the least capable hardware.
- heavyset_go 6y ago> Also 0ad still has severe performance problems for various reasons. One of them is that nearly all code runs single-threaded. Also the multiplayer code is all but efficient, so in a multiplayer game all players are essentially limited to the FPS of the player with the least capable hardware. Is there an issue tracker for these problems? edit: play0ad, I cannot respond to your comment because it's dead. You might want to reach out to dang if you'd like other people to be able to read and respond to your comments.
- play0ad 6y agoThere is on trac.wildfiregames.com One of the biggest but sadly not the only problem is pathfinder threading https://code.wildfiregames.com/D14 https://code.wildfiregames.com/D14 Other things like the messaging system could probably be threaded. Rendering needs to run in another thread than simulation too. Feel free to reach out to us on quakenet.org #0ad-dev. We're usually there on CET.