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Off topic, can anyone recommend a good strategy game with a logistics system? I mean in realistic terms a battle unit can not just sit in a remote place for age
by est 6y ago
Off topic, can anyone recommend a good strategy game with a logistics system? I mean in realistic terms a battle unit can not just sit in a remote place for ages and survive without food and gears support.
- neverminder 6y agoI like Total War Three Kingdoms, it has one of the best AI and campaign dynamics I've ever seen.
- mmanfrin 6y agoThe Hegemony series features supply range heavily, in how you build/connect your cities and with armies: https://longbowgames.com/hegemony3/ https://longbowgames.com/hegemony3/ It's also just a generally fun strategy game that went largely unnoticed and they're still plucking away on DLC years later.
- rntksi 6y agoHearts of Iron 4 and 3
- dmos62 6y agoI liked Crusader Kings. Same studio (right?). It's more RPG focused. Having an army mustered is expensive. There's also Europa Universalis, same studio again. Some people swear by it, but I've not played it.
- rntksi 6y agoGreat :-) Yes, those are Paradox games. Hearts of Iron - HOI(4,3) is more of a modern warfare game: you manage supply, manpower, combat lines. Crusader Kings - CK(3,2) is more of a roleplaying game: you manage your family, dynasty, vassals, religion, personal traits, and personal/family scheming. Europa Universalis - EU(4,3) is a game that combines a bit of everything: you've got internal affairs, foreign affairs, bit of warfare, technology, colonization, discovery, market trading, ... Stellaris is like EU but in space. With scifi tech, federation, diplomacy and mythical/intriguing events Victoria is more of an economy management game along with a bit of warfare and political fun. They're all good games that can take a few couple of hours to have fun with. People usually joke that it's like playing with a map and some coloured paintbrush ... Paradox has some other nice titles too. I think "Tyranny" and "Pillars of Eternity" is Paradox too but might be wrong. Those are RPGs (think Neverwinter Nights, Baldur's Gate, Icewind Dale, ... kind of RPGs)
- pferde 6y agoIndeed, Hearts of Iron series are in great part about managing your country's war production and supplies (including getting enough raw materials), setting up what hardware your military units are made up of and making sure they are well supplied. Actually moving them around and achieving your tactical and strategic goals is just a cherry on top. Other Paradox games mostly just have generic "available manpower" number and unit attrition that eats into it, depending on terrain, weather, etc. They do not concern themselves much about how that manpower actually gets to the unit (which could be on the other side of the planet) to replenish it.
- midlightdenight 6y agoThis might sound ridiculous but some of the most advanced civilization builders I’ve played have been mods (custom games) of old Warcraft 3. Those include Genesis of Empires 1 and 2. Although they don’t have quite the logistic mechanics you ask for, they do scratch an itch. However, some of them are rendered broken by recent updates. Heroes and Empires also comes close, but the city building mechanics of Genesis are unparalleled in my experiences. Essentially a sim city like game with war mechanics that are rooted into how your society responds to your control. Unfortunately it wasn’t very popular since it required a lot of knowledge about how to build your city and manage your army.
- m01 6y agoSpellforce 3 (and likely others from the series) has carts that move resources between outposts. These can be attacked. It's not exactly what you're after, but more than most other RTS games where resources can be deposited anywhere and picked up anywhere.