3 ms·
Well, TP did have problems going above 64k and needed modules/codeswapping IIRC to get to 640k. I hit those limits writing a battletech game in Turbo Pascal.
by AtlasBarfed 6y ago
Well, TP did have problems going above 64k and needed modules/codeswapping IIRC to get to 640k.
I hit those limits writing a battletech game in Turbo Pascal.
And not exactly doing optimization...
But yeah, Turbo Pascal really makes you wonder where all the horsepower (LITERALLY 1000x more speed or more with multicore and all the branch prediction, spec exec, ops fusion, out of order exec, etc) is going.
And 4MB ram. That fits in CPU cache and then some!
Library bloat is so out of control.
- sedatk 6y agoThere were many options overcoming memory limitations back then though: overlays, XMS, EMS, even protected mode with BP7.
- mikewarot 6y agoIndividual objects were limited to 64k, but you had 640k for your program and the heap, in general. (I had some tweaks to get myself 704k free at the C:\> prompt).