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Sorry, what fork? What happened?
by rambojazz 6y ago
Sorry, what fork? What happened?
- henearkr 6y agoHere, they said that the development was slowed down because of disagreements, and a sizable part of the development team announced their fork: https://wildfiregames.com/forum/topic/25134-fork-ad/ https://wildfiregames.com/forum/topic/25134-fork-ad/
- spijdar 6y agoWith the benefit of hindsight, this sounds more like personal drama than a real fork. I'm not super familiar with 0AD beyond playing sometimes, dunno what their org structure is like or anything, but this doesn't look like there was ever really a threat to 0AD. Again, benefit of hindsight, but 0AD's releases have always been pretty slow, and it doesn't look like this was really out of the ordinary? It's hard to have good faith on the part of the forkers when it sounds like they took issue with how closed/"iron fisted" the development of 0AD was, and then ... made a fully private fork with 3 people?
- ezekiel68 6y agoWell, I mean, "personal drama" is likely the chief cause of most forks. So it's not as if this didn't create a real fork (I'm pretty sure the other guys have their own repo).
- play0ad 6y agoThey do, they even have their own website. Their repo is closed source so we can't take any patch from them though. https://fork-ad.gitlab.io/ https://fork-ad.gitlab.io/
- teruakohatu 6y agoThree guys left to create a fork back in 2018. They argued that they would be able to iterate faster because they trusted each other. They also said they would only release the source once they made a release. By mid 2020 they posted some screen shots and some graphs showing that they slightly increasesed the speed of map generation. So far they have not yet released any source code. Since the fork happened, the original project has released two new versions.
- Dunedan 6y ago> By mid 2020 they posted some screen shots and some graphs showing that they slightly increasesed the speed of map generation. Fun fact: Map generation was significantly faster before alpha 23. With alpha 23 map generation got reworked to be more procedural, which decreased its generation time, but enabled features like choosing between different biomes per map or the nomad game mode on all random maps.